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Zephras Isle

[New in Forever] Learned since launch, with the quest, NPC or zone it comes from.

Level 1-12 - Skywall, the elemental plane of air (not on the Azeroth map)

Region: Skywall, the elemental plane of air (not on the Azeroth map)

Level Range: 1-12

Control: Skyborne

Overview

Zephras Isle is the starting zone of the Skyborne, the tenth playable race in Forever. [New in Forever] It is an island floating in the sky, held up by anchor pylons, and it is both the Skyborne's home and the first thing they have to save.

The island's people split into two orders. Players who join the Alliance take the path of the High Order. Players who join the Horde take the path of the Windshapers. Both are in the same fight, against the same enemy, but they do not agree about much else. The two orders watch each other warily, and low-level apprentices and novice seers from each side fight each other in the Shen'dar Highlands. [New in Forever]

Two Orders

  • The High Order. Mages. Their elder on the island is Rathiril Sunlance. [Game · Quest: The High Order]
  • The Windshapers. Shamans. Their elder is Illaya Amberwind. Windshaper Boro trains new students in Thendal Grove. [Game · Quest: The Windshapers] [Game · Quest: Embracing the Elements]

Shaman training continues under Sessaria Skystride and Aarnor Galestrike. Shamans who have left the island can come back by skycutter to continue. [Game · Quest: Call of Fire]

The Al'Aketh

The enemy of the island is a cult called the Al'Aketh. Their ranks include stormcallers, blademasters, spiritcallers and healers, and a commander named Cyclas holds the ruins of Falaath Village. [Game · Quest: Havoc in the Highlands] [Game · Quest: Making Our Move]

Both orders send word to Valennia Stormfist, saying they stand with her in the fight against the Al'Aketh. Whatever the two orders think of each other, they put it away for this. [Game · Quest: In Service of Zephras]

Places on the Island

  • Thendal Grove. Where the Windshapers begin their training. [Game · Quest: Call of Earth]
  • Valanaar. The main town of the isle, home to Talaanis Shadowsong. [Game · Quest: The Fate of Zephras]
  • Falaath Village. A ruined village in the highlands, now held by the cult. [Game · Quest: Havoc in the Highlands]
  • Shrine of Akir. The cult's shrine, north of Valanaar. [Game · Quest: Avenged Tenfold]
  • Gustberry Lowlands and Gustberry Fields. Cult territory. [Game · Quest: Disrupting Logistics]
  • Shadowgale Forest. Another cult stronghold. [Game · Quest: Mercy Falls on Deaf Ears]
  • Shen'dar Highlands. Where the two orders' apprentices meet. [Game · Quest: Meddlesome Mages]

The Anchors

The island is held in the sky by anchor pylons. You can borrow Halaan Hawk-Eye's gift to look at one in the distance, and see for yourself what is holding the whole place up. [Game · Quest: The Anchors of Zephras]

Leaving the Isle

When your training is done, the island gives you three ways down. The High Order and Windshapers each have a farewell elder: Elaadrin Evengale and Ayessa Dawnsinger. [Game · Quest: What Comes Next]

  • A Skyborne Portal to Stormwind. You report to Bolvar Fordragon in Stormwind Keep. [Game · Quest: Welcome to Azeroth]
  • A skycutter ship to Dalaran, where you meet Danaaris Stargale. [Game · Quest: The Magical City of Dalaran]
  • A skycutter ship to Mulgore, docking at Skywatcher Plateau northwest of Thunder Bluff, where Alana Stormwalker is waiting. [Game · Quest: The Earthen Ring]

The same transports bring you back, so Zephras Isle is never closed to you.

Playing a Skyborne

  • Choose your order and own it. The High Order and the Windshapers are rivals in a real way. That is good for roleplay.
  • Your character has just come down from the sky. Everything on the ground is new: the soil, the crowds, the weather.
  • Read the Skyborne race page for their history before you write one. They are Highborne exiles with a very long memory.

More to come soon.

Also about Zephras Isle

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