Lore › Races › Dwarf

How to Roleplay

[Established Lore] What the game has always held to be true.

Roleplay

Dwarves are easy to play and easy to play badly. The trap is the accent and the beard, and nothing else. Give your dwarf a clan and a reason to be where they are.

Start With Your Clan

Bronzebeard, Wildhammer, or Dark Iron? That decides your home, your friends, and your enemies. A Bronzebeard in Kharanos and a Wildhammer at Aerie Peak are not the same dwarf.

Character Hooks

  • A mountaineer who has spent years on trogg duty.
  • An Explorers' League digger convinced the Discs hold the truth about the dwarves.
  • A Wildhammer gryphon rider far from Aerie Peak.
  • A survivor of the fall of Dun Modr.
  • A Thunderbrew brewer who wants to win the next lager contest.
  • A smith in Ironforge whose best friend is a gnome refugee.
  • A Dark Iron defector who left Thaurissan's court.
  • A priest studying the Light in the Hall of Mysteries.

Rules of Thumb

  • Do not play Magni, Muradin, Falstad or Moira. They belong to the world.
  • Under no circumstances should your dwarf be a secret heir to Ironforge. Moira has that covered.
  • Don't hand your dwarf an accent that is just a Scottish impression. Give them a voice.
  • Dwarves argue, but they're loyal. Let your character be both.
  • Stick to established lore, and check the Forever pages for the new Shaman class.

Classes in Character

  • Warrior: a mountaineer, a veteran of the Alliance front, or a Wildhammer fighter.
  • Paladin: a dwarf who studied the Light in the Hall of Mysteries.
  • Rogue: Ironforge's back alleys, or a Dark Iron spy.
  • Priest: the Hall of Mysteries.
  • Hunter: a trapper, a Wildhammer scout, or a mountaineer who learned the land.
  • Shaman [New in Forever]: new for dwarves in Forever.

More to come soon.

Last updated