Origins / Background
[Established Lore] What the game has always held to be true.
Origins
Gnomes are small, clever, and clever on purpose. The gnomes of Khaz Modan have long made up for their lack of physical strength with ingenuity and daring [WCII]. Where a dwarf solves a problem with a hammer, a gnome builds a device that solves it for him.
Their great city is Gnomeregan, built into the mountain in Dun Morogh, close to their dwarven neighbors and cousins in Ironforge [Game · Zone: Gnomeregan]. Gnomes and dwarves have lived side by side for a very long time, and when the dwarves answered the call of the Alliance, the gnomes followed.
Who Leads Them
- High Tinker: Gelbin Mekkatorque, the gnomes' great leader and inventor [Game · Quest: The Grand Betrayal]
- Mekgineer: Sicco Thermaplugg, once Mekkatorque's trusted advisor, who betrayed his people and seized Gnomeregan [Game · Quest: The Grand Betrayal]
- Lands: Gnomeregan in Dun Morogh, and Tinker Town inside Ironforge
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