Lore › Races › Gnome

How to Roleplay

[Established Lore] What the game has always held to be true.

Roleplay

Gnomes are easy to play for laughs. Don't stop there. Your gnome lost a city, and they know it.

Start With Gnomeregan

Were you there when it fell? Did you get out early? Do you have family among the leper gnomes? That one answer decides most of your character.

Character Hooks

  • An exile in Tinker Town who still has a key to Gnomeregan.
  • A tester for the Recombobulator in Kharanos.
  • A flying machine pilot of the old Alliance.
  • A goblin's old business partner who isn't speaking to him anymore.
  • A gnome whose family were among the leper gnomes.
  • An engineer who wants to prove gnomes can do more than invent.
  • A mage in the Hall of Mysteries.

Rules of Thumb

  • Do not play Mekkatorque or Thermaplugg. They belong to the world.
  • Under no circumstances should your gnome be the one who caused the irradiation. Unless you want the whole server to hate you.
  • Gnomes are small, not silly. Let them be serious sometimes.
  • Not everything has to explode. But it can.
  • Stick to established lore, and check the Forever pages for the new Priest class.

Classes in Character

  • Warrior: a gnome soldier who defended Gnomeregan.
  • Rogue: a saboteur, a trap-maker, or a Tinker Town fixer.
  • Mage: the Hall of Mysteries, or the Kirin Tor.
  • Warlock: quiet, odd, and probably building something.
  • Priest [New in Forever]: new for gnomes in Forever.

More to come soon.

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