Regional Humans
[Established Lore] What the game has always held to be true.
Regions
Stormwind and the South
- Elwynn Forest: Northshire Abbey, Goldshire, Eastvale. Farms, kobolds, and the road to the capital.
- Westfall: farm country with a bandit problem. The Defias Brotherhood works out of here.
- Redridge Mountains: Lakeshire, with Blackrock orcs on the ridges [Game · Zone: Redridge Mountains].
- Duskwood: Darkshire, the town Stormwind forsook [Game · Quest: Seeking Wisdom].
Lordaeron and the Refugees
Lordaeron was the heart of the old Alliance, and most of it is Forsaken ground now. Hillsbrad, Silverpine and the Plaguelands are all places your human can be from. Many who got out ended up in Stormwind, and they remember everything [WCIII].
Kul Tiras and Theramore
Kul Tiras is the seaside island kingdom somewhere among the Great Sea [WCII]. Its people are sailors. Admiral Daelin Proudmoore brought its fleets into the Alliance, then left after the Second War [WCII · Beyond the Dark Portal]. Theramore is a Kul Tiran offshoot on the coast of Dustwallow Marsh, ruled by Daelin's daughter, Jaina.
Gilneas
Gilneas [New in Forever] is the proud kingdom south of Silverpine, and it's behind a wall. It stayed out of the Alliance of Lordaeron, sure its own armies could handle any threat [WCII]. King Genn Greymane [Novel · Day of the Dragon] has a strong navy to back that up [Novel · Day of the Dragon]. Beyond the wall, we know very little. More to come soon.
Dalaran
Dalaran [New in Forever] is the city of mages, ruled by the Kirin Tor and once led by Antonidas [WCIII]. It was destroyed in the Third War when the Burning Legion was summoned [WCIII]. In Forever it stands in the Alterac Mountains, and it isn't hidden. Ambermill is Dalaran-held.
Stromgarde and Arathi
Stromgarde held its border against the Horde [WCII]. Today the Arathi Highlands belong to the Syndicate and the Boulderfist ogres, but plenty of Stromgarde's people are still around. A good home for a human with a grudge.
Riverglades
Riverglades [New in Forever] is new in Forever. We'll fill this in once we've walked it.
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