How to Roleplay
[Established Lore] What the game has always held to be true.
Roleplay
Humans are the easiest race to pick up. They're also the easiest to play flat, because there's no single thing a human is. So pick a place to be from.
Start With Where You're From
A farmer from Westfall and a sailor from Kul Tiras have almost nothing in common (see Regional Humans). Pick your home first and the rest follows.
Character Hooks
- A stonemason's child whose parent was cheated by the nobles, and who isn't sure the Defias were wrong.
- A Lordaeron refugee who got out before the plague and now sleeps in someone's spare room in Stormwind.
- A Westfall farm kid who has seen too many bandits.
- A Stormwind Army recruit stuck on murloc duty near Northshire.
- A Theramore sailor, loyal to Jaina, with opinions about Kul Tiras leaving the Alliance.
- A former Scarlet Crusader who walked away.
- A warlock in hiding, trained in a basement and telling no one.
- A Duskwood local convinced that Stormwind forgot them.
- A Dalaran apprentice, in the city the Kirin Tor never hid. [New in Forever]
- A Gilnean who ended up outside the wall. How and why is yours to decide. [New in Forever]
Rules of Thumb
- Do not play a named leader. Varian, Anduin, Bolvar, Jaina, Greymane... They belong to the world, and one Jaina is plenty.
- Under no circumstances should your human be secretly related to the royal family. We've all seen that one.
- Don't make your human hate every orc, and don't make them love every orc. After two wars and the camps, most humans have complicated feelings. Complicated is more fun.
- Don't make your human the best at everything. Humans are the baseline. Let them be good at one thing and bad at three.
- Stick to established lore, and check the Forever pages for Gilneas, Dalaran, Riverglades and the Hunter class.
Classes in Character
- Warrior: Stormwind Army, mercenary, or ex-militia.
- Paladin: Light-trained, maybe from the old order. The Silver Hand is gone, so decide who taught you.
- Priest: the Cathedral of Light, or Northshire Abbey.
- Mage: the Mage Quarter, or Dalaran.
- Warlock: quiet, careful, and probably with a basement.
- Rogue: Old Town, SI:7... or the other side, with the Defias.
- Hunter [New in Forever]: new for humans in Forever. Think frontier woodsmen from Redridge, Duskwood or Westfall.
More to come soon.
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