Culture, Society & Daily Life
[Established Lore] What the game has always held to be true.
Culture
Daily Life
Night elves live close to the forest. They don't build cities so much as grow them. Darnassus sits in the branches of a great tree, and its people are druids, priestesses, and Sentinels.
The forest is part of the family. The Oracle Tree feels it when the harpies are driven from their nests, and it sends its reports to the Arch Druid by messenger [Game · Quest: Teldrassil].
Magic
The night elves remember what magic cost them. The moonwells hold the waters of the Well of Eternity, and the druids use their properties. The Sentinels revere the wells as shrines to Elune. But sorcery is forbidden to all [Game · Quest: Crown of the Earth].
Travel and Gifts
Hippogryphs carry travelers between Darkshore and Teldrassil [Game · Quest: Grove of the Ancients]. Cenarius blessed the druids with animal aspects they can take on [Game · Quest: A Lesson to Learn].
The Arch Druid
Fandral Staghelm is not a patient man. When a stranger asks him for help, he greets them with sarcasm [Game · Quest: The New Frontier]. Onu, the Ancient of Lore, is the opposite. The forest knows that all shall come to pass in the appointed time [Game · Quest: Grove of the Ancients].
More to come soon.
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